Writing Prompts for March, 2014

Hoping March ends like this!
Hoping March ends like this!

I don’t know if March is planning to come in like a lion or a lamb, but either way, those creatures had better be wearing their long winter underwear. The forecast high for March 1st is 28 F or -2 C. Perfect for a human to spend the day in front of the fire with a journal or a good book.

If you have some writing time scheduled today, have some fun with these writing prompts.

1. Use one, some or all of these words in a story or poem.

  • car, hill, mirror, sign, cloud, red
  • stone, string, door, box, fireplace, worry
  • window, storm, search, park, call

2. Start a story with someone who is in one of the following situations:

trapped, laughing, lost, running away, flying.

3. Try one of these opening sentences to begin a story:

  • He told us to meet him at midnight.
  • The path hadn’t looked so creepy in daylight.
  • She lit the match and smiled.
  • The old man wiped his glasses with the sleeve of his robes and then spoke.

4. Can you write a scene around one of the following dialogue excerpts?

  • I bought Bill a present.
  • Why?
  • Because I know it will make him furious.
  •  Jacob said to turn right here.
  • Yes, I heard him.
  • Then why aren’t we turning?
  • Wait! I’ve dropped something.
  • We don’t have time to go back.

5. Can you think of a story to go with one of these titles?

The Lighthouse Mystery, Bailey’s Town, The Future Door, Red Light, Deserted, Keeping Faith, Cliff’s Edge

6. March can come in like a lion or a lamb. A stubborn person is often compared to mule; a sneaky one to a fox or a weasel. Do you use animal imagery in your stories? Do you ever compare your characters to animals? When Laurence Olivier tackled the part of Richard III (a very scheming and bloodthirsty character) he used the imagery of a spider to help him create the character. Go through your story and think of creatures to which you can compare your characters. This information might help you find a new slant on the way your characters might dress or how they decide to solve a problem.

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